toxic hell via godot all day everyday – there will be a minor role for drawings though.
I think the past few weeks I have neglected this site as anything beyond staring into the scripting of pixels seemed like a waste of precious minutes that could be used to both resolve and generate new bugs in a never ending cycle of what I hope is a learning process.
So, to start the month, and update, on a game, no drawings this entry. But next week, entry etc. drawing shall return I think…
Lets start with the testing lab.
I made 6 rooms to try out different mechanics and bits, as well as to make sure I can get the doors to all work and that the camera will shift into positions and hold, its all pretty rough, but I don’t expect this to perfect as I have never done this before.
Rat abuse is probably mandatory in all labs by now, rats are kinda gross, but it is uncalled for.
Testing boxes, ladders, dialogue, items etc. The basics are pretty functional finally, but I need a lot more polish and tweaking.
This is the hardest bit, I am trying to make my human enemy template by sorta making a variation on the players code. But also taking many liberties with its abilities since it can be more interesting and varied.
Here is the “AttackDummy” in action,
One day he will be a very simple fighter, for now he is just rather confused and prone to outburst. But at least he seems mostly to look in the right direction.
Basic library of power ups, to be doled out sparingly at some point.
Semi functioning death sequence, pay up to live.
Testing for very basic physics in here, de-tangle some code, throw it on a big head and see how it works.
And finally a bit of the “actual” game.
Making this mess in Godot, – ITS FREE, OPEN SOURCE ETC. GO GET IT
ok. time to go touch paper again.