Gainfully Unemployed

Hope my soon to be unemployed status coincides with a wordwide general strike, if anyone knows when we plan on doing that please let me know, k thx. WIP: “I PEE PLASTIC” (1.5 x 1.75M) GET OUT AND TAKE A NAP IN YOUR BARREL* https://thenapministry.wordpress.com/* https://en.wikipedia.org/wiki/Diogenes cognitive mapping failure

Hardly Scarce

UNTITLED * Managed a few improvements to ‘Toxic Hell’, mainly the NPC who shills out the power ups (and boiled peanuts – not ready). Without this fellow the player will never escape level 1, and nor shall I. Some links… Srsly Wrong – Part I of three on Social Ecology (kinda annoying at times, but… Continue reading Hardly Scarce

Dumpster Diving Mechanics

Again mostly its been game development as of late, but despite much studio renovations and crap, starting to get my drawing senses returned. Testing new editor. Hm. Ok this picture has had a bunch of updates soon.

Unforeseen Naps

I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps

Barf City – Yet More Barf

I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’,… Continue reading Barf City – Yet More Barf

Kurzarbeit is Best Arbeit

Working 9.6 hours a week is about as good as it gets. Remainder of hours spent awake are divided randomly across a few things worthy of exposing to the internet. 1. Spend much too much time learning to make a pixel platformer which now morphs into an actionRPG (it is the next tutorial in the… Continue reading Kurzarbeit is Best Arbeit