Lab Rats

toxic hell via godot all day everyday – there will be a minor role for drawings though. I think the past few weeks I have neglected this site as anything beyond staring into the scripting of pixels seemed like a waste of precious minutes that could be used to both resolve and generate new bugs… Continue reading Lab Rats

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Unforeseen Naps

I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps

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Emblem of Civilization (V)

I can’t say I did much this week, I am not sure where it went or when weeks begin and end, the axis is skewed as of late, mostly weighted in a direction that favors me, yet it seems to slide into places unplanned. I’ll just post a couple bits therefore.   As well I… Continue reading Emblem of Civilization (V)

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Many small lines accumulating

Hate Adobe / Love Photomerge

Some scanning has been done, of the proper variety, no lousy hand scanner testing here, no sir. Hopefully I can manage a weekly update, I think it will be mildly interesting in the end to see a year of drawing being built up, very mild. Here is a few more bits of miscellany.

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Hand Scanner Test Run

‘Loetad’ hand scanner toy – story of a test run… To dark. Re-calibrate, and results: I think overall, not terrible. I will play more with the calibration, if anyone online who might be reading this and actually knows better, please please email me, I know very (very) few will read this, and then yet fewer… Continue reading Hand Scanner Test Run

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