champions of the burnout, rejoice.
Testing new editor. Hm. Ok this picture has had a bunch of updates soon.
toxic hell via godot all day everyday – there will be a minor role for drawings though. I think the past few weeks I have neglected this site as anything beyond staring into the scripting of pixels seemed like a waste of precious minutes that could be used to both resolve and generate new bugs… Continue reading Lab Rats
I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps
I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’,… Continue reading Barf City – Yet More Barf
Barf City / Toxic Hell Small Tweaks – Small Tweaker – Welcome to “BarfCity” / “ToxicHell” And I haven’t drawn much of anything the past week. Since this was recorded 2 days ago, I think I have re-done the walk (no damn hat wiggle) and jump animations (that flattened waffle hand had to go!), trashed… Continue reading Barf City
Learning Python and Godot in a kinda morning routine interspersed with life drawing to keep the wrist cracking. The heads need a “getting stomped animation”. The corpse heads are courtesy of Asesprite, most fun I had drawing on the screen in ever. I mean I think Gimp can do all the same, but this is… Continue reading Frivolity in Times of Pandemic
#!/bin/bashfind /home/nathan/videos/tv/The\ Simpsons/ -type f \( -name *.avi -o -name *.mkv -o -name *.mp4 \) |sort -R > ~/.randovid.m3uvlc ~/.randovid.m3u A messy, yet functional prayer.
Working 9.6 hours a week is about as good as it gets. Remainder of hours spent awake are divided randomly across a few things worthy of exposing to the internet. 1. Spend much too much time learning to make a pixel platformer which now morphs into an actionRPG (it is the next tutorial in the… Continue reading Kurzarbeit is Best Arbeit