Cure Destoryer

make things and be productive with your time here on earth i guess

Like you had anything better to do. So this drawing is pretty much done. Now I will get back to the big and messier drawings.

Done, I think. (Pencil on A2 Paper {image 4k})

still. the godot engine foolishness.

“Development” needs to back the hell up, I have no clue what the fuck I am doing.

 

Barf City – Yet More Barf

Swimming Times

I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’, Henry Darger, but a game, that honestly would be a better game, just take his whole “The Story of the Vivian Girls, in What Is Known as the Realms of the Unreal, of the Glandeco-Angelinian War Storm, Caused by the Child Slave Rebellion“, it’s all in the title, player characters, enemies, NPCs, settings, shit, I should have started with this.

$Timer.cooldown or was it $Timer.stunned.

All that said, this week I did manage a bit more hunching over paper and less hunching over keyboard, and hopefully some new balance shall occur, cause I think I get it now that this will not be done anytime soon, some dream of a balanced enemy vs player schematic can be found then built upon is probably nonsense.


Analogue Balancing Act

 

Still. Something something, craft, analogue, traditional, plying ones trade, keeping the root system healthy.


Seen some real art
Big Poppa Cranach

Do excuse the angle on it, there was a severe glare, but I think you can still just soak this majesty on up.

Barf City

Barf City / Toxic Hell

Small Tweaks – Small Tweaker – Welcome to “BarfCity” / “ToxicHell”

Pure mock up – No worky yet
Pure horror

Some vague fog of nostalgia and humidity.

And I haven’t drawn much of anything the past week.

Since the above was recorded 2 days ago, I think I have re-done the walk (no damn hat wiggle) and jump animations (that flattened waffle hand had to go!), trashed out the projectile attack (not shown here), added  a butt slam type move, a jab and a right straight punch, a run button that doesn’t animate properly, jump up thru platforms, but I can’t do the down jump yet. Uh… those heads can chase you kinda, but I removed em again to focus on other shit. Now he can’t run back up that hill either, cause… gravity is better that way??? well the slams are better and the falling is better.

Goombas never die

Ugly Manatee Tax

So I will post more drawings and more of this next week.

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