Lab Rats

toxic hell via godot all day everyday – there will be a minor role for drawings though.

I think the past few weeks I have neglected this site as anything beyond staring into the scripting of pixels seemed like a waste of precious minutes that could be used to both resolve and generate new bugs in a never ending cycle of what I hope is a learning process.

So, to start the month, and update, on a game, no drawings this entry. But next week, entry etc. drawing shall return I think…

Lets start with the testing lab.

I made 6 rooms to try out different mechanics and bits, as well as to make sure I can get the doors to all work and that the camera will shift into positions and hold, its all pretty rough, but I don’t expect this to perfect as I have never done this before.

Rat abuse is probably mandatory in all labs by now, rats are kinda gross, but it is uncalled for.

Testing boxes, ladders, dialogue, items etc. The basics are pretty functional finally, but I need a lot more polish and tweaking.

This is the hardest bit, I am trying to make my human enemy template by sorta making a variation on the players code. But also taking many liberties with its abilities since it can be more interesting and varied.

I woke up at 3:30am to do this…?
Obsessed with “Boxes” now.

Here is the “AttackDummy” in action,

One day he will be a very simple fighter, for now he is just rather confused and prone to outburst. But at least he seems mostly to look in the right direction.

Basic library of power ups, to be doled out sparingly at some point.

Semi functioning death sequence, pay up to live.

Testing for very basic physics in here, de-tangle some code, throw it on a big head and see how it works.

And finally a bit of the “actual” game.

Making this mess in GodotGodot Engine – ITS FREE, OPEN SOURCE ETC. GO GET IT
Cat Tax Paid

ok. time to go touch paper again.

 

 

 

Unforeseen Naps

toxic hell substitutes are not accepted here

I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for it, now I just gotta learn more programming and program it on up, no prob. Look up Heartbeast on Youtube if you wanna get into it, he has a sale on his course, which I am currently engrossed in doing: www.heartgamedev.com

Broudy’s interior, wip.

Old design had just too many pixels for me to animate, maybe in the sequel a fat headed baby design can be put to use by me. Or as a boss.


also, drawings and such
fuck up, get cut

This pic, was going nowhere slow. Now it can do so in pieces, cause… composition needed a severe shock, won’t fix anatomy tho.

Scanned in some for today too:

Honest labor at an honest wage

And a few more miscellaneous bits from the studio since I am here and not neck deep in “game development”.


Cat Tax

Cure Destoryer

make things and be productive with your time here on earth i guess

Like you had anything better to do. So this drawing is pretty much done. Now I will get back to the big and messier drawings.

Done, I think. (Pencil on A2 Paper {image 4k})

still. the godot engine foolishness.

“Development” needs to back the hell up, I have no clue what the fuck I am doing.

 

Barf City – Yet More Barf

Swimming Times

I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’, Henry Darger, but a game, that honestly would be a better game, just take his whole “The Story of the Vivian Girls, in What Is Known as the Realms of the Unreal, of the Glandeco-Angelinian War Storm, Caused by the Child Slave Rebellion“, it’s all in the title, player characters, enemies, NPCs, settings, shit, I should have started with this.

$Timer.cooldown or was it $Timer.stunned.

All that said, this week I did manage a bit more hunching over paper and less hunching over keyboard, and hopefully some new balance shall occur, cause I think I get it now that this will not be done anytime soon, some dream of a balanced enemy vs player schematic can be found then built upon is probably nonsense.


Analogue Balancing Act

 

Still. Something something, craft, analogue, traditional, plying ones trade, keeping the root system healthy.


Seen some real art
Big Poppa Cranach

Do excuse the angle on it, there was a severe glare, but I think you can still just soak this majesty on up.

Barf City

Barf City / Toxic Hell

Small Tweaks – Small Tweaker – Welcome to “BarfCity” / “ToxicHell”

Pure mock up – No worky yet
Pure horror

Some vague fog of nostalgia and humidity.

And I haven’t drawn much of anything the past week.

Since the above was recorded 2 days ago, I think I have re-done the walk (no damn hat wiggle) and jump animations (that flattened waffle hand had to go!), trashed out the projectile attack (not shown here), added  a butt slam type move, a jab and a right straight punch, a run button that doesn’t animate properly, jump up thru platforms, but I can’t do the down jump yet. Uh… those heads can chase you kinda, but I removed em again to focus on other shit. Now he can’t run back up that hill either, cause… gravity is better that way??? well the slams are better and the falling is better.

Goombas never die

Ugly Manatee Tax

So I will post more drawings and more of this next week.

Learn Godot Engine Godot Engine Godot Godot Engine Godot Engine

Frivolity in Times of Pandemic

Learning Python and Godot in a kinda morning routine interspersed with life drawing to keep the wrist cracking. The heads need a “getting stomped animation”.

The corpse heads are courtesy of Asesprite, most fun I had drawing on the screen in ever. I mean I think Gimp can do all the same, but this is fun somehow, I guess cause its pixely.

Aspiring to the heights of greatness.

Still, what with the drawings as such.
The Merits of Pencil on Paper
  • With all apologies to Van Eyck.

The above nears completion, marking A2 pencil drawing #2 this year, unless I fuck it up royally now in the final lap.

WordPress likes to be a fucking narc on the big images, like I care about SEO shit, so you gotta fix functions.php in the theme:

add_filter( 'big_image_size_threshold', '__return_false' );

 

  • WIP_2020 to be WIP_2021 I assume…

For now I fuck this up on the regular, it was once overburdened with potential and clean pencil work which could be adjusted with ease. Now it drifts toward absolute disaster, and I have to pretend it’s all some intentional improv act.


  • Misc. Sketchbook bits.
They go big, we go home.

Ink Huffer

The Simple Life
#!/bin/bash
find /home/nathan/videos/tv/The\ Simpsons/ -type f \( -name *.avi -o -name *.mkv -o -name *.mp4 \) |sort -R > ~/.randovid.m3u
vlc ~/.randovid.m3u

A messy, yet functional prayer. GNU GNU Bash

“Work in Progress 2020” continues progress after its month or so break. Minor details, but figure it’s worth a scanning.


 

Small Work in Progress, progresses as well. (All hail the myth of progress.) Some kinda crap on the scanner, think its some eraser dirt, but this work is not worth a another scan this week.


Miscellany stretches beyond progress.

Kurzarbeit is Best Arbeit

Working 9.6 hours a week is about as good as it gets. Remainder of hours spent awake are divided randomly across a few things worthy of exposing to the internet.

1. Spend much too much time learning to make a pixel platformer which now morphs into an actionRPG (it is the next tutorial in the list) and then hopefully if I can manage it, one day… a RiverCityRansom-esque brawler, in a 90’s TacoBell.

minuscule steps, much cuter than last week

He can walk and duck and jump and I can do so with my knockoff Xbox controller, all this on Debian (stable no less) Linux is quite something.  “moonpiewhatatimetobealive.jpg”

I also made the little beer can, or what aims to be a beer can, its a tribute to “Natty Lite”, as this game will be set in a vague and very humid memory of Florida, and so, yes Natty it is. That said, I have not made it to the part where you can interact with any object, so its just stuck there for now…

Doing this by copying along to HeartBeast’s tutorials, very easy to follow along with if you have any inclination toward making something with Godot.


2. Return of the Glitching Wreckage.

i used to know what all this meant

I made this “glitch bot”, I wanna say… last year-ish probably, and it was good-ish for about an hour, than it got real stale like. I didn’t know how to really pull in some randomness. I think I could do a better job now, and that thinking is half the effort, it will require a day or so of work, but it could be something interesting and an excuse to sharpen skills which really aren’t even worthy of the knife metaphor in use there, more like continue effort to have knife like skills, right now butter is safe against these programming efforts.

Again it will improve, and bits of it will make it out to Twitter @defty_k


3. Are you still drawing those pictures?

– Yes. Yes, I am afraid I still am drawing “those pictures”.

Ah yes, the finest waste of time imaginable, if you think your identity is a bit lame now, and could use that air of prepackaged creative free spirit, grab your watercolors, pens and assorted mediums and become an ARTIST.

How lame? This lame.

Trying to get back to this big one, the original “WIP_2020” I was so definitely going to make this year and have done on time and really for real just make a yearly pattern out of making such a piece.

And the new pencil work is progressing, not enough to be re-scanned, but enough for a solid lazy photo from my phone.

Sketching is better than reading the news in the morning.

Ok now for the rest.

And this mess behind the studio building ain’t helping. So much noise.

Bad Prototype Fantasies

Hot AF in the taco bell

Started learning python, know some bash, feels vaguely familiar, but the syntax is simpler-ish (?) and makes me wanna throw out my german keyboard cause I can’t deal with all the parentheses, trying to follow a really simple course and I just keep looking down and seeing them on 8 & 9, then another brain cell dies.

Also commas, commas everywhere, so i had to set the numpad dot to comma (nerd alert, linux command below):

setxkbmap us -option kpdl:comma

As well, I have now into learning Godot, and am super excited just to make a dumb bit of pixel sketching kinda jump, next step = gamepad, just one button input working will be amazing.


Still pencil is meeting paper,

more pencil workings, back to basics and such like.
details. derivative I know, but enjoyable, so ehhh gunna keep on.

cat tax:

guardian of the internet keeping me from typing more shit into the void