made this quick goof off game, sounds effects provided by the mighty jose elias villagomez, you can play it in this box, or on my very basic itch.io Play PaperRunner on itch.io
UNTITLED * Managed a few improvements to ‘Toxic Hell’, mainly the NPC who shills out the power ups (and boiled peanuts – not ready). Without this fellow the player will never escape level 1, and nor shall I. Some links… Srsly Wrong – Part I of three on Social Ecology (kinda annoying at times, but… Continue reading Hardly Scarce
This week… or other period of time. Well a lot of consideration, degrees of effort, results, production and the exchange of one magical thought system for the other (trust your “instincts” vs. think things thru), as if either manage to measure anything at all. So. Keep working on things, cause enjoyment, or cause non doing… Continue reading Fringe Elemental
Had some intentions of drawing today, and did to a minor degree. Instead, I gave into some strange wish to understand some basic level of networking in Godot, or in anything really. So at the end of a day, some drawings got a few lines and more yellow applied and BarfNet was spawned due to… Continue reading Intended Consequences
In the name of the holy guidance away from Facebook and all things anti-GNU feeling, I deleted my WhatsApp and placed my Twitter bot into full automation mode. Go go fediverse, @firstname.lastname@example.org (we never win.) More Links – Go to more sites per day for full mental health benefits. Words: Anti monopoly monies, with Corey… Continue reading Sediment Rinse
The usual suspects of drawings, works in progress and sketches. Some progress was made this week despite my sudden addiction to watching people complain about lack of freedom on Twitter of all places. Smear frame to the right is oddly functional. Go to other sites with useful info and music. https://pluralistic.net/ Funeral doom to kick… Continue reading Well if it’s the means we’re seizing here…
Testing new editor. Hm. Ok this picture has had a bunch of updates soon.
toxic hell via godot all day everyday – there will be a minor role for drawings though. I think the past few weeks I have neglected this site as anything beyond staring into the scripting of pixels seemed like a waste of precious minutes that could be used to both resolve and generate new bugs… Continue reading Lab Rats
I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps
Like you had anything better to do. So this drawing is pretty much done. Now I will get back to the big and messier drawings. still. what with the godot engine foolishness. “Development” needs to back the hell up, I have no clue what the fuck I am doing.